Playing For Keeps
All the experts agree: children learn through play. It’s not just a matter of muscle memory and physical development. Kids learn how to get on with others and cope in society by interacting with their peers. However, the way children play and socialize has changed. Increasingly, they play and chat online.
Better Than TV?
Just as the introduction of TV brought about concerns that kids would turn into mindless couch potatoes, so we worry that online play and socializing will cripple kids’ physical and emotional development.
These days, we realize that TV can be used for educational purposes, and that programs like Sesame Street can teach literacy and help kids to learn emotional intelligence. Why not bring that attitude to online gaming? After all, unlike TV, there’s room for active interaction. Could online gaming be a better educational tool than TV? Fanzland says it can!
Online Games as Motivational Tools
Extended research by numerous educational institutions concludes that games are effective tools for learning due to the learners’ level of activity, motivation, interactivity, and active engagement. Games also tend to increase a learner’s natural desire for socialising, learning, competition, and achievement, while promoting genuine self-expression.
Game-based learning, or gamification, is the process of adding games or game-like incentives (e.g. point scoring, virtual rewards, badges) to desired tasks, challenges, or competitions so as to encourage participation.
Founded on a unique understanding of social learning theory and child development needs, we use game-based learning techniques to achieve physical and mental wellbeing, social cohesion, and community integration.